
Each of these characters has its own innate proficiencies-the barbarian works best with melee combat, the monk with unarmed combat, the rogue with stealth and ranged attacks, and the necromancer and cleric with dark and light magic, respectively. Since the original cast gets locked up in a dungeon somewhere, Dark Alliance II lets you choose from an all-new cast of five: the human barbarian, the dark elf monk, the moon elf necromancer, the dwarven rogue, and the human cleric.
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But this isn't too big a deal, as the story functions purely for the purpose of giving you continued motivation to engage in a series of hack-and-slash dungeon-crawling quests. To be honest, though, the story is kind of convoluted whether you've played Dark Alliance before or you haven't. Dark Alliance II makes plenty of references back to the events of the first game, and several familiar characters reappear, but the game is just as fun if you have no awareness of past events in the series. If you didn't play the first Dark Alliance, this probably doesn't make a lick of sense, but fear not. The human archer, elven sorceress, and dwarven fighter from Dark Alliance appear in the opening cinematic, having just defeated that game's final boss, and are swiftly captured by the wicked vampire king, Mordoc, who plans to use the fallen onyx tower of Eldritch the Betrayer for his own nefarious purposes.

The first Dark Alliance ended with a rather wicked cliff-hanger, and Dark Alliance II dutifully picks things up from there. Now Playing: Baldur's Gate: Dark Alliance II Video Review By clicking 'enter', you agree to GameSpot's
